AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on Android in South Africa Q4 2022
Explore the performance of the top 5 fidget toys games on the Android platform in South Africa during Q4 2022, with insights from Sensor Tower.
In the fourth quarter of 2022, fidget toys games saw varied performance on the Android platform in South Africa. Here is a detailed look at the top five apps in this category.
Antistress - relaxation toys from JindoBlu experienced steady growth in both downloads and active users. Weekly downloads started at 5.3K in late September and peaked at 7.9K by mid-December. The app's weekly active users followed a similar upward trajectory, starting at 48.1K and reaching 56.1K by the end of the quarter. Revenue remained modest but showed a slight increase, peaking at around $22 in early November.
Fidget Toys Trading・Pop It 3D by Freeplay Inc saw fluctuations in downloads and active users. Weekly downloads ranged from 1.4K to 3.8K, with a noticeable peak in late December. Active users also varied, starting at 6.7K and growing to 10.1K by the end of the quarter. The app did not generate any revenue during this period.
Flexy Ring by SayGames Ltd had an inconsistent performance in downloads, peaking at 6K in late October but dropping to as low as 692 in early December. Active users showed similar fluctuations, reaching a high of 7.6K in late November and then decreasing to 4.7K by the end of December. The app did not report any revenue.
Pop it Fidget Toys 3D Games from FALCON GAME experienced a varied download rate, starting at 3.7K and peaking at 5.1K in early October, then stabilizing around 2.1K by late December. Active users followed a comparable pattern, beginning at 11.4K and reaching 13.7K in early October before settling at approximately 7.5K by the end of the quarter. This app also did not generate any revenue.
Marble ASMR by Rollic Games showed a decline in downloads and active users over the quarter. Downloads started at 3.4K in late September and dropped to around 1K by late December. Active users followed a similar trend, starting at 5.4K and decreasing to 3K by the end of December. The app's revenue remained minimal, peaking at $16 in early October.
For more detailed insights and data, visit Sensor Tower.